Gw2 wvw matchmaking

Gw2 wvw matchmaking

Night capping is the act of taking over objectives during night time, when the vast majority of the server population is asleep. Since there aren't any French-language servers on the American side of the big pond, seemingly the entire Franco-Candian GW2-playing populus invaded Europe-side French servers - and hence the highest rated English and German servers are constantly pitted against a foe that never sleeps. Every night the Franco-Candian invaders night cap everything, and tally up an insane lead by the morning - taking every aspect of contest and 'winning' out of the equation for these battered few 'best-non-francophone' servers. Personally, I believe winning is a key aspect of a rewarding and fun PvP experience. Winning has only meaning in a somewhat balanced and evenly-matched environment.

Guild Wars 2 mixes up its WvW matchups

As a result, the new system will remove players from their specific worlds and will place them in new worlds every eight weeks. How do players get sorted? The system will take into account a variety of factors including WvW hours, Commander time, participation levels, and time of day among other variables. This should work out to have players of similar participation, skill and language play together. The system will also take into consideration players who like to enter WvW as a guild.

Guild leaders simply have to specify that their guild is a WvW guild and the system will handle the rest. That said, you can read up on the matter on the forums and are invited to provide feedback. On paper, this whole system sounds like a great series of matchmaking adjustments to help WvW players line up for a match easier and swifter. Chris is a literal wolf who has managed to learn how to use a computer.

He enjoys cooking, roleplaying, writing, and reading those who do the same. Nickname or E-mail. E-mail address. Our Thoughts On paper, this whole system sounds like a great series of matchmaking adjustments to help WvW players line up for a match easier and swifter. About Chris Hughes Chris is a literal wolf who has managed to learn how to use a computer. More by Chris Hughes. Already a member? Nickname or E-mail Password Login Forgot your password?

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Current NA Skirmishes. Last update: 14 seconds ago Current NA Matchups. World versus World (also known as WvW) is a combination Player versus Home Borderlands; Previous Matchmaking System.

This is a tourist guide about a strange country you can find yourself, where you will be mugged in plain sight, murdered brutally, humiliated repeatedly and trampled over by hundreds of dusty boots. And yet, you will probably keep coming back for more! Because, if done right, it can be addictively entertaining. There is no walking path to connect these maps and the only way to travel between them is through asura gates. Well, just out of curiosity is a good motive I think.

The community gave this build a rating , making it second-tier:

As a result, the new system will remove players from their specific worlds and will place them in new worlds every eight weeks. How do players get sorted?

GW2 WvW Alliance Restructuring Update

Posted by: We are getting destroyed but we keep ending up against tier servers. Last week, we finished last on our match by a huge margin. This is going to happen again this week. This is working as intended even though it is very counterintuitive.

Guild Wars 2 Outlines World Restructuring Plans for WvW

Dulfy 14 Comments Jul 3, Arenanet is giving an update on the status of the WvW alliance update. I have been meaning to give everyone a World Restructuring update for a while now and I finally have a bit of down time to spend doing just that. Since that post, we have reviewed a lot of community feedback in many forms Gw2 Official Forum discussions, Reddit, in game interactions, etc. As we stated in the original document, this large task requires work from multiple disciplines and is going to take some time to fully complete. Add to that live game support and, as you can guess, our task lists are full. At this time, we do not have a date to share with the community but we are actively working toward internal milestones. We plan to post periodic updates when we have interesting or relevant information to share. We currently have in place some of the backend systems that will track, store, and handle changes to the alliance structure of guilds.

Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.

Hello, fellow Wuvers. Tired of those same old matchups? Hoping to test your mettle against some different opponents?

WvW Night Capping - AKA the Franco-Canadian Plague - Are you Pro or Contra?

It features open-world combat on five large maps with up to several dozen players per map. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons , and battle over resources , as well as complete other PvE-type content to win World Experience for themselves. Players joining WvW will have their level and attributes dynamically adjusted to level However, their equipment stats will remain locked to their equipment level, so entering at a low level is not recommended. Character levels may instead be gained by using Tomes of Knowledge , obtained from rank increase rewards and WvW reward tracks. Each character on an account utilizes their own pool of World Ability Points and subsequently purchased WvW traits , but World Experience and World Rank gained on one character are account-wide. The various maps can hold a limited number of players. If this cap is reached, the map will gain a queue. Players can swap maps while in a queue without losing their place, but swapping characters will drop them from the queue. Edge of the Mists technically has no queue, as a new map will open as required. Player limits are based on the server resources being used. The limit number is split equally among all three worlds.

Dragon Season

There's a problem in the Guild Wars 2 World vs. World matching system, and it's a subtle one that's almost invisible until you look closer. Because of the way ratings are calculated and how the matchups happen, the net result for each server is always being matched up against the same servers. No matter how well you perform, you wind up locked into a certain tier without any hope of changes. It's a problem that the development team is both aware of and is moving to address. The short version of how things will work is that servers will be matched up semi-randomly, with ratings taken into account to assure that the spread between opponents isn't too severe.

World versus World

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GW2 WvW Basic Training: WvW For Beginners
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