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Middle-earth: Shadow of War Release Date Delayed

Shadow of Mordor is an open world action-adventure video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. An original non-canon story set in the legendarium created by J. The player controls Talion, a Ranger who bonds with the wraith of the Elf Lord Celebrimbor , as the two set out to avenge the deaths of their loved ones. Players can engage in melee combat , and use wraith abilities to fight and manipulate enemies.

The game introduces the Nemesis System, which allows the artificial intelligence of non-playable characters to remember their prior actions against the game's protagonist and react accordingly. The game's development began in In order to create an accurate environment and be consistent with Tolkien's books, the developers consulted many people from Warner Brothers, as well as Peter Jackson, director of the Lord of the Rings and The Hobbit film trilogies. They also received assistance from Weta Workshop , who advised on the special effects.

Shadow of Mordor received critical acclaim upon release. Most praise was directed at its combat, open-world design, and the Nemesis System. Some criticism was aimed at the game's story and boss battles. Shadow of Mordor marked the biggest launch for a game based upon Tolkien's universe, and would go on to win several awards from video gaming publications, including Game of the Year in The game was supported by downloadable content upon release.

A sequel, Middle-earth: Shadow of War , was released in October Shadow of Mordor is a third-person open world action-adventure video game , where the player controls a ranger by the name of Talion who seeks revenge on the forces of Sauron after his family, consisting of his wife and son, are killed by those that lead them. In completing missions, the player can have Talion engage in melee, ranged combat, and stealth approaches, with some missions rewarding the player more for completing the mission in a specific manner.

With the combat system, they can also counter and dodge attacks. A core feature of Shadow of Mordor is the Nemesis system. The game can track any Uruk A "nastier orc," the general antagonists of the game that the player comes into contact with. While there are "generic" Uruk for the player to fight en masse, and will be as cannon fodder as part of Sauron's armies, the game will begin tracking Uruk that perform any notable talents within the game, such as killing the player, or surviving an encounter with the player.

These Uruk will be promoted into captains. Defeating these leaders will help to weaken Sauron's army, and these leaders will drop a rune which the player can install on Talion's weapons to provide additional buffs in battle. If the mission is successful the game will give rewards to both the original player and the victorious friend.

The leader Uruk will have a range of strengths and weaknesses, the latter that can be exploited in combat to quickly weaken and defeat the leader. Talion, a captain of Gondor, serves within a garrison stationed at the Black Gate of Mordor. Talion, his wife Ioreth Laura Bailey , and his adult son, Dirhael Jack Quaid , are captured and ritually sacrificed by the Black Hand in an attempt to summon into himself the wraith of the Elf Lord Celebrimbor. However, Celebrimbor who suffers from amnesia due to his centuries as a wraith instead merges with Talion, preventing him from dying alongside his family.

Over the course of their travels, Talion and Celebrimbor encounter Gollum multiple times, who is wandering Mordor in search of his "Precious" The One Ring. Gollum possesses the ability to see and speak with Celebrimbor due to his prior contact with the One Ring, and pledges to serve the "Bright Master". Hoping that Celebrimbor might lead him to the One Ring, Gollum leads Celebrimbor to relics of his past, each of which restore parts of his lost memories.

Celebrimbor gradually recalls how Sauron, disguised as Annatar, the Lord of Gifts, deceived him into forging the Rings of Power. Celebrimbor ultimately assisted Sauron in forging the One Ring, but was able to steal it from him. However, the Ring ultimately betrayed Celebrimbor and returned to Sauron. A victorious Sauron then punished Celebrimbor by executing his wife and daughter whom Sauron had taken hostage to force Celebrimbor to aid him before finally killing him with his own smithing hammer.

In his search for the Black Hand, Talion allies himself with Hirgon, a ranger deserter who leads a community of Gondorian outcasts choosing to settle in Mordor, and Ratbag the Coward Phil LaMarr , an Orc who offers to bring Talion closer to the Black Hand in exchange for his assistance in climbing Mordor's military hierarchy. Talion helps Ratbag ascend the ranks to the level of warchief by killing each of his immediate superiors, finally becoming Warchief himself. Talion then goes after the other Warchiefs in Udun, weakening Sauron's forces in that area.

Soon enough, Hirgon has a plan to draw out the Black Captains. Using acquired grog and blasting powder, Talion helps the Outcasts destroy a statue dedicated to Sauron. Instead of the Black Hand answering the "message", the Hammer of Sauron is sent, punishing Ratbag for not answering his duties to kill the ranger. Talion and The Hammer then face off, with packs of Uruk joining the fight, but after a savage battle, Talion manages to kill The Hammer.

Talion is then sought out by the warrior Lithariel, the daughter of Queen Marwen Claudia Black , who claims to be able to assist Celebrimbor with his mission. She uses her powers to guide Talion and Celebrimbor to another of Celebrimbor's relics. Talion also gets help from a Dwarf hunter named Torvin, teaching Talion the ways of the hunt to dominate Caragors and Graugs beasts native to Mordor , eventually fighting a massive Graug from Torvin's past who killed Torvin's hunting partner, later revealed to be his brother.

Later, Marwen advises them to use Celebrimbor's powers to take control of an army of orcs and other beasts, using them to lead an assault against Sauron. Talion eventually realizes that the wizard Saruman is possessing Marwen, and assists Lithariel in freeing her from his control. Talion, however, still carries out Saruman's plan, leading an army of mind-controlled orcs in an assault against the Black Hand's stronghold at Ered Glamhoth.

The Tower mockingly taunts Talion that Celebrimbor chose him as a host and can free him at any time and offers the elf a place at Sauron's side. Refusing the offer, the two battle and Talion emerges victorious after viciously stabbing the Tower to death with his son's sword. Afterwards, Celebrimbor confesses that the Tower told the truth and promises to let Talion join his family in death if he wishes, once the Black Hand is slain.

Talion then travels to the Black Gate for a final confrontation with the Black Hand. The Black Hand quickly incapacitates him with a spell that also restores the last of Celebrimbor's memories. He then kills himself as part of a ritual that forces Celebrimbor to depart from Talion and merge with himself. This allows Sauron to possess the Black Hand's body and incarnate in physical form. However, Celebrimbor is able to briefly paralyze Sauron from within, allowing Talion to destroy Sauron's physical form.

With the Black Hand dead, Celebrimbor wishes to depart for Valinor. Talion instead convinces him to stay and attempt to overthrow Sauron. Development of Middle-earth: Shadow of Mordor , which took about three years, began in late According to design director Michael de Plater, Shadow of Mordor was developed in parallel with Guardians of Middle-earth but handled by a separate team. It was published by Warner Bros.

Arkham game series. Future Soldier. Shadow of Mordor was Monolith's first third-person open world video game for the eighth generation consoles PlayStation 4 and Xbox One, and de Plater considered its development an educational experience for the studio. Arkham series created by Rocksteady Studios ; those games inspired Shadow of Mordor 's stealth and free-flow combat mechanics.

The game's signature feature is its Nemesis system. The Monolith team considered themselves experts in artificial intelligence , and wanted to push its boundaries. Allowing players to choose their story a sandbox-game pillar [30] and "leverage the new generation hardware through innovation", the team wanted to create a system allowing non-playable characters to respond to player actions; this later became the Nemesis system. The developers hoped that with the system, orcs could be memorable for players.

It was made more complex during the game's early development, incorporating personal relationships among orcs, but was later pared down when the studio considered it too complicated. The Nemesis system was also inspired by pen-and-paper role-playing games. Although most orcs are similar, some were designed with distinctive behavior patterns. These orcs have dialogue written by Dan Abnett , and the team hoped the special orcs would surprise players.

The studio was inspired by sports games, where the narrative continues when players lose a match. Shadow of Mordor bridges the gap between The Hobbit and The Lord of the Rings , with the team wanting to show iconic elements of the universe in an original way. Art director Phil Straub considered consistency with the lore and presenting "something visually new" and realistic the most important elements of creating the game, and the team did not incorporate many fantasy elements in its world.

The game has a standalone plot. Early in development the team consulted Peter Jackson, director of The Lord of the Rings and The Hobbit film trilogies, who advised them against a film tie-in. The team created a dark atmosphere with humor, reflected in dialogue and voice acting. This was handled by Dan Abnett , who previously worked on books related to Warhammer 's "dark and gritty" universe.

The team hired David Salo , a linguist who worked on the Tolkien's languages for the Lord of the Rings film trilogy, to develop the Orcs' Black Speech. Monolith focused on developing the game's PlayStation 4 and Xbox One versions, with development of the PlayStation 3 and Xbox versions outsourced to Behaviour Interactive. According to the game's developer, the Nemesis system was too large for older consoles.

The music for Middle-earth: In August an artist mentioned that Monolith Productions was working on a AAA title separate from Guardians of Middle-earth , and on November 12 its title was announced. Its storyline revolved around Torvin, and it included new runes, skins and bosses. The review aggregator website Metacritic gave the Microsoft Windows version a score of 84 out of based on 17 reviews , [68] the PlayStation 4 version scored 84 out of based on 85 reviews , and the Xbox One version scored 87 out of based on 12 reviews.

The game's core feature, its Nemesis system, was praised. According to Lucas Sullivan of GamesRadar , the system elevated Shadow of Mordor to excellence by making its villains memorable and adding personality to its protagonist. Shadow of Mordor 's combat was considered excellent by most critics. Shoemaker and Sliwinski compared it to the rhythm-based combat system of the Batman: Arkham game series; both found it engaging and fluid.

Reception of the game's storyline was mixed. Although Shoemaker and Sliwinski praised its "dark" tone, Shoemaker found some story elements such as Gollum's introduction forced and designed to appeal to a particular audience. Other aspects of Shadow of Mordor were praised. Sullivan enjoyed its Lord of the Rings' lore, and found the number of collectibles in the game "staggering". Elements of the game were criticized.

Middle-earth is the fictional setting of much of British writer J. R. R. Tolkien's legendarium. . However, the term "Middle-earth" is not found in Tolkien's earliest writings about Middle-earth, dating from the early . When Melkor destroyed the Lamps of the Valar, two vast inland seas formed at their sites (the Sea of Helcar and. A Simulation of J.R.R. Tolkien's Calendars throughout Middle-earth's History For example, if you simply want to know how a Shire date listed on Tolkien in this year's calendar, use the default Shire Calendar on this project's home page.

Shadow of Mordor is an open world action-adventure video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. An original non-canon story set in the legendarium created by J. The player controls Talion, a Ranger who bonds with the wraith of the Elf Lord Celebrimbor , as the two set out to avenge the deaths of their loved ones.

Middle-earth is the fictional setting of much of British writer J. Tolkien 's legendarium.

Shadow of War is an open world action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment.

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As pointed out in the Shire Reckoning notes , the calendars of Gondor and the Shire described in Appendix D had similar yet different leap-year and leap-day rules compared to our Gregorian calendar. This allows me to implement a simulation that can display these calendars according to Shire-reckoning years and the Ages of Middle-earth. Various ways of synchronizing Gregorian years with Shire-reckoning years and the Ages of Middle-earth are also provided by the live demonstration below. Note that when giving Middle-earth years throughout the rest of these notes, I will use S. I want to emphasize that none of the corresponding Gregorian dates in any of the synchronization schemes can be considered canon.

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Download Middle-earth™: Shadow of War™ Demo

Shadow of War has been delayed from its originally planned August release date, developer Monolith Productions has announced. According to a post from developer Monolith Productions' community manager on behalf of the game's development team, Shadow of War will now be released worldwide on October A different release date will be announced for certain territories, including Australia, New Zealand, and Japan, according to the post. When Warner Bros. Shadow of War expands gameplay in every dimension, including the massive open world, the story, the RPG systems, and personal player stories of the Nemesis System," the post reads. Shadow of Mordor, Monolith is committed to delivering the highest quality experience. In order to do this, we have made the difficult decision to move our launch date to ensure that Middle-earth: Shadow of War will deliver on that promise. IGN recently had a chance to play Shadow of War for the first time, noting the game "feels like an improvement on its predecessor in every way. And for those looking to buy Shadow of War, IGN has a complete guide to all the bonuses being offered for those who preorder.

Shire Reckoning

In The Shaping of Middle-earth the gradual transition from the "primitive" legendaria of The Book of Lost Tales to what would become The Silmarillion is described, and it contains a text which could be seen as the first "Silmarillion": Three other parts are the Ambarkanta or "Shape of the World", a collection of maps and diagrams of the world described by Tolkien; and the Annals of Valinor and Beleriand , chronological works which started out as timelines but gradually turned into full narrative. The Annals of Valinor and Annals of Beleriand show the earliest outline of the chronology of the First Age as envisaged in the early s see Timeline of Arda. The next volume in the series, The Lost Road and Other Writings outlined revisions to both texts made c. The inscription in Book IV reads:. From Wikipedia, the free encyclopedia. Middle-earth portal.





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